Quasimodo contains 23 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
ping pong be called table tennis POSITIVE 0.6713 0.6937 1.0000
china dominate table tennis POSITIVE 0.5999 0.5999 1.0000
spin be important in table tennis POSITIVE 0.5250 0.5251 1.0000
footwork be important in table tennis POSITIVE 0.4409 0.9136 0.8399
umpire communicate in table tennis POSITIVE 0.4306 0.4306 1.0000
grip be important in table tennis POSITIVE 0.3719 0.4011 0.7083
official communicate in table tennis POSITIVE 0.3626 0.3808 0.8421
reaction time be needed in table tennis POSITIVE 0.3348 0.4498 1.0000
server work in table tennis POSITIVE 0.3274 0.3274 1.0000
asian play table tennis POSITIVE 0.3191 0.3207 1.0000
muscular endurance be important in table tennis POSITIVE 0.2930 0.2943 0.5582
reaction time be important in table tennis POSITIVE 0.2811 0.3777 0.5355
point be scored in table tennis POSITIVE 0.2624 0.2632 1.0000
chinese person play table tennis POSITIVE 0.2375 0.2418 0.7441
backhand be important in table tennis POSITIVE 0.1292 0.2254 0.2461
china be good at table tennis POSITIVE 0.1069 0.1069 1.0000
ping pong differ from table tennis POSITIVE 0.0256 0.0264 1.0000
scoring work be in table tennis POSITIVE 0.0116 0.0443 0.0148
asian be good at table tennis POSITIVE 0.0038 0.0038 0.0351
forehand be important in table tennis POSITIVE 0.0030 0.0064 0.0057