Quasimodo contains 22 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
people control recoil POSITIVE 0.0004 0.0004 1.0000
sniper deal with recoil POSITIVE 0.0012 0.0012 1.0000
tank can recoil POSITIVE 0.0016 0.0016 0.0758
artillery can recoil POSITIVE 0.0026 0.0031 0.1188
cannon can recoil POSITIVE 0.0071 0.0087 0.3273
buck have recoil TBC[so bad], TBC[so much recoil] POSITIVE 0.0083 0.0083 0.0094
weapon have recoil POSITIVE 0.0102 0.0102 0.0115
brake reduce recoil some[subj/a muzzle] POSITIVE 0.0119 0.0119 0.0132
gun can recoil POSITIVE 0.0217 0.0217 1.0000
gun have recoil TBC[less recoil], some[subj/heavier], TBC[upward recoil] POSITIVE 0.0390 0.0390 0.0439
accuracy affect recoil TBC[auto rifles] POSITIVE 0.1366 0.1529 0.1739
cannon have recoil POSITIVE 0.1947 0.2375 0.2195
momentum explain recoil POSITIVE 0.2940 0.2940 0.7936
muzzle velocity affect recoil POSITIVE 0.3059 0.7334 0.3894
blaster have recoil POSITIVE 0.3577 0.5039 0.4032
conservation of momentum explain recoil POSITIVE 0.3704 0.5147 1.0000
airsoft gun have recoil POSITIVE 0.6957 0.7424 0.7844
bullet weight affect recoil POSITIVE 0.7856 1.0000 1.0000
muzzle brake reduce recoil POSITIVE 0.8416 1.0000 0.9329
silencer reduce recoil POSITIVE 0.8515 0.8852 0.9439