Quasimodo contains 58 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
strike add up in bowling POSITIVE 0.7922 0.8035 1.0000
skittle be different from bowling POSITIVE 0.6552 0.6552 1.0000
handicap work in bowling POSITIVE 0.6382 0.6506 1.0000
spare be scored in bowling POSITIVE 0.6084 0.6405 1.0000
strike work in bowling POSITIVE 0.5905 0.5989 0.9252
point work in bowling POSITIVE 0.5565 0.5582 0.8720
dew affect bowling POSITIVE 0.5285 0.5339 1.0000
bowling shoe be good for bowling POSITIVE 0.4946 0.5591 1.0000
handicap be calculated in bowling POSITIVE 0.4592 0.4681 1.0000
bracket work in bowling POSITIVE 0.4496 0.4634 0.7045
strike be scored in bowling POSITIVE 0.4145 0.4204 0.6813
strike be counted in bowling POSITIVE 0.3653 0.3704 1.0000
handicap be in bowling POSITIVE 0.3315 0.3379 0.4750
board be numbered in bowling POSITIVE 0.3311 0.3311 1.0000
score work in bowling POSITIVE 0.3290 0.3290 0.5154
inertia affect bowling POSITIVE 0.3094 0.3142 0.5855
pin be numbered in bowling POSITIVE 0.2983 0.2983 0.9012
score be kept in bowling POSITIVE 0.2900 0.2900 1.0000
handicap be used in bowling POSITIVE 0.2604 0.2654 1.0000
numbers get circled in bowling POSITIVE 0.2394 0.2394 1.0000