Quasimodo contains 38 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
statistic can be used in education POSITIVE 0.9631 1.0000 1.0000
mentoring important has_property in education POSITIVE 0.8995 0.9142 1.0000
computer can be used in education POSITIVE 0.8769 0.8769 0.9106
critical thinking important has_property in education POSITIVE 0.8745 0.9116 0.9722
augmented reality can be used in education POSITIVE 0.8736 0.8783 0.9071
gaming can be used in education POSITIVE 0.8475 0.8475 0.8800
robots can be used in education POSITIVE 0.8370 0.8370 0.8691
game can be used in education POSITIVE 0.8201 0.8201 0.8516
the us be ranked in education POSITIVE 0.8148 0.8148 1.0000
planning important has_property in education POSITIVE 0.7877 0.7956 0.8758
video game can be used in education POSITIVE 0.7852 0.7852 0.8154
social networking can be used in education POSITIVE 0.7833 0.9173 0.8134
federal government should not be involved in education POSITIVE 0.7770 0.7843 1.0000
smartphone can be used in education POSITIVE 0.7675 0.7675 0.7969
funding important has_property in education POSITIVE 0.7658 0.7832 0.8514
virtual reality can be used in education POSITIVE 0.7508 0.7513 0.7796
social media can be used in education POSITIVE 0.7398 0.7398 0.7681
simulation can be used in education POSITIVE 0.7193 0.8182 0.7468
equal opportunity be important in education POSITIVE 0.6937 0.8041 0.7481
drones can be used in education POSITIVE 0.6853 0.6853 0.7115