Quasimodo contains 704 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
vertical angle be used in real life POSITIVE 0.9200 0.9580 1.0000
vectors apply to real life POSITIVE 0.8934 0.9955 1.0000
logarithm be used in real life POSITIVE 0.8797 0.8894 0.9562
density be used in real life POSITIVE 0.8447 0.8462 0.9182
congruent triangle be used in real life POSITIVE 0.8371 0.9236 0.9099
video game be better than real life POSITIVE 0.8265 0.8265 1.0000
prime number be important in real life POSITIVE 0.8222 0.8222 1.0000
inequality be used in real life some[subj/linear] POSITIVE 0.7882 0.8287 0.8568
equation be used in real life some[subj/quadratic], some[subj/a quadratic] POSITIVE 0.7843 0.7877 0.8525
congruent triangle be important in real life POSITIVE 0.7824 0.8632 0.9516
brad pitt be in real life POSITIVE 0.7792 0.7793 1.0000
fibonacci number be used in real life POSITIVE 0.7739 0.8644 0.8412
kpop idol look in real life POSITIVE 0.7727 0.7727 0.9081
surface area be used in real life POSITIVE 0.7726 0.7727 0.8398
derivative be used in real life POSITIVE 0.7598 0.7748 0.8259
quadratic equation be used in real life POSITIVE 0.7591 0.7591 0.8251
integer be used in real life POSITIVE 0.7516 0.9073 0.8170
percentage be used in real life POSITIVE 0.7498 0.7498 0.8150
integer be important in real life POSITIVE 0.7455 0.8999 0.9067
bearing be used in real life POSITIVE 0.7442 0.7743 0.8089