Quasimodo contains 285 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
database be used in real world POSITIVE 0.8903 0.9540 1.0000
video game reflect real world POSITIVE 0.6979 0.6979 1.0000
zootopia reflect real world POSITIVE 0.5183 0.5184 0.7426
perimeter be used in real world POSITIVE 0.3289 0.5544 0.3694
midpoint be used in real world POSITIVE 0.2799 1.0000 0.3144
solar electric power apply to real world POSITIVE 0.2648 1.0000 1.0000
whole number be used in real world POSITIVE 0.2240 0.2246 0.2516
conduction be used in real world POSITIVE 0.1866 0.1866 0.2096
fractal be used in real world POSITIVE 0.0447 0.0456 0.0502
standard deviation be used in real world POSITIVE 0.0443 0.0473 0.0497
potassium be used in real world POSITIVE 0.0421 0.0421 0.0473
prime number be used in real world some[subj/prime and composite numbers is used in the real worl] POSITIVE 0.0410 0.0410 0.0460
pi relate to real world POSITIVE 0.0311 0.0311 1.0000
electromagnet be used in real world POSITIVE 0.0309 0.0317 0.0347
calculus be used in real world TBC[best real world] POSITIVE 0.0291 0.0305 0.0327
probability be used in real world POSITIVE 0.0280 0.0283 0.0315
fraction be used in real world POSITIVE 0.0272 0.0288 0.0305
static electricity be used in real world POSITIVE 0.0253 0.0257 0.0284
measure be used in real world POSITIVE 0.0250 0.0268 0.0280
slope be used in real world POSITIVE 0.0228 0.0228 0.0256