Quasimodo contains 43 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
traveling improve social skills POSITIVE 0.8823 0.8852 1.0000
gaming improve social skills POSITIVE 0.8708 0.8708 0.9870
homeschooling affect social skills POSITIVE 0.8462 0.8462 1.0000
pet improve social skills POSITIVE 0.7518 0.7518 0.8521
video game improve social skills POSITIVE 0.7512 0.7512 0.8514
engineer lack social skills POSITIVE 0.7475 0.7475 1.0000
genius lack social skills POSITIVE 0.6906 0.6906 0.9239
sport improve social skills POSITIVE 0.6835 0.6835 0.7747
nerd lack social skills POSITIVE 0.6601 0.6602 0.8831
phone affect social skills POSITIVE 0.6029 0.6029 0.7125
parent can teach social skills POSITIVE 0.5816 0.5816 1.0000
emotional intelligence enhance social skills POSITIVE 0.5674 0.6037 1.0000
student practice social skills POSITIVE 0.5535 0.5535 1.0000
playing video game improve social skills POSITIVE 0.4981 0.5115 0.5645
college improve social skills POSITIVE 0.4707 0.4707 0.5335
phone ruin social skills POSITIVE 0.4612 0.4612 1.0000
adhd affect social skills POSITIVE 0.4608 0.4608 0.5445
preschooler can improve social skills POSITIVE 0.4555 0.4842 1.0000
dance improve social skills POSITIVE 0.4547 0.4547 0.5154
screen time affect social skills POSITIVE 0.3470 0.3470 0.4101