Quasimodo contains 201 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
video game cause violence some[subj/violent] POSITIVE 0.9901 0.9901 0.9901
aggression relate to violence TBC[violence in media] POSITIVE 0.9807 1.0000 1.0000
video game lead to violence POSITIVE 0.9712 0.9712 1.0000
video game promote violence POSITIVE 0.9079 0.9079 1.0000
drug lead to violence POSITIVE 0.8208 0.8208 0.8452
drug cause violence POSITIVE 0.8019 0.8019 0.8019
television promote violence POSITIVE 0.7838 0.7927 0.8633
gang commit violence POSITIVE 0.7718 0.7888 1.0000
gang use violence POSITIVE 0.7551 0.7717 1.0000
gang create violence POSITIVE 0.7386 0.7548 1.0000
gun promote violence POSITIVE 0.7015 0.7015 0.7727
video game be blamed for violence always POSITIVE 0.6886 0.6886 1.0000
video game encourage violence POSITIVE 0.6755 0.6755 1.0000
muslim believe in violence POSITIVE 0.6733 0.6733 1.0000
gun cause violence POSITIVE 0.6720 0.6720 0.6720
non has_property violence POSITIVE 0.6676 0.7132 0.6820
revolutionary has_property violence POSITIVE 0.6619 0.7210 0.6762
postal worker has_property violence POSITIVE 0.6529 0.6529 0.6670
drug abuse cause violence POSITIVE 0.6409 0.6959 0.6409
violent video game cause violence POSITIVE 0.6274 0.6274 0.6274