Quasimodo contains 26 result(s) for your request.
Subject | Predicate | Object | Modality | Polarity | Plausibility | Neighborhood Sigma | Local Sigma | Inspect |
---|---|---|---|---|---|---|---|---|
afterlife | be different from | heaven | POSITIVE | 0.6755 | 1.0000 | 1.0000 | ||
afterlife | be different from | hell | POSITIVE | 0.6737 | 0.9973 | 1.0000 | ||
afterlife | be | alike | POSITIVE | 0.4398 | 0.6510 | 0.4421 | ||
afterlife | be achieved in | hinduism | POSITIVE | 0.2737 | 0.4051 | 0.8532 | ||
afterlife | be | important to the egyptian | POSITIVE | 0.2704 | 0.4002 | 1.0000 | ||
afterlife | be important in | buddhism | POSITIVE | 0.1531 | 0.2266 | 0.1596 | ||
afterlife | be important to | ancient egypt | POSITIVE | 0.1136 | 0.1682 | 0.1470 | ||
afterlife | be rated | ma | POSITIVE | 0.0561 | 0.0831 | 0.0794 | ||
afterlife | be avenged | seven fold explicit | POSITIVE | 0.0527 | 0.0780 | 1.0000 | ||
afterlife | be | by avenged a 5 dot difficulty | only | POSITIVE | 0.0409 | 0.0605 | 1.0000 | |
afterlife | be important to | egyptian | POSITIVE | 0.0082 | 0.0121 | 0.1609 | ||
afterlife | be represented in | polytheistic religions | POSITIVE | 0.0064 | 0.0095 | 1.0000 | ||
afterlife | be represented in | text | POSITIVE | 0.0060 | 0.0088 | 0.0538 | ||
afterlife | be described in | epic of gilgamesh | POSITIVE | 0.0054 | 0.0079 | 1.0000 | ||
afterlife | can | game | POSITIVE | 0.0047 | 0.0069 | 0.0047 | ||
afterlife | can | twitch | POSITIVE | 0.0029 | 0.0042 | 0.0029 | ||
afterlife | can | irons | POSITIVE | 0.0029 | 0.0042 | 0.0029 | ||
afterlife | can | tickets | POSITIVE | 0.0028 | 0.0042 | 0.0028 | ||
afterlife | can | types | POSITIVE | 0.0028 | 0.0042 | 0.0028 | ||
afterlife | can | end | POSITIVE | 0.0021 | 0.0031 | 0.0021 |