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Quasimodo contains
57
result(s) for your request.
Subject
Predicate
Object
Modality
Polarity
Plausibility
Neighborhood Sigma
Local Sigma
Inspect
augmented reality
can be used
in a classroom
POSITIVE
0.9947
1.0000
1.0000
augmented reality
be used
in the military
POSITIVE
0.9470
0.9520
0.9617
augmented reality
can be used
in the future
POSITIVE
0.9337
0.9387
0.9513
augmented reality
can be used
in business
POSITIVE
0.9019
0.9068
1.0000
augmented reality
can be used
in marketing
POSITIVE
0.8810
0.8857
1.0000
augmented reality
can be used
in education
POSITIVE
0.8736
0.8783
0.9071
augmented reality
can be used
to enhance chemistry
POSITIVE
0.7809
0.7851
1.0000
augmented reality
be used in
businesses
POSITIVE
0.7352
0.7392
1.0000
augmented reality
be used in
gaming
POSITIVE
0.7225
0.7264
1.0000
augmented reality
be used in
manufacturing
POSITIVE
0.7126
0.7164
0.8380
augmented reality
be used in
entertainment
POSITIVE
0.7018
0.7056
0.7834
augmented reality
be used in
education
POSITIVE
0.6888
0.6925
0.7222
augmented reality
be used in
marketing
POSITIVE
0.6292
0.6326
0.6618
augmented reality
be used in
medicine
POSITIVE
0.6233
0.6266
0.6233
augmented reality
can be used
in sports
POSITIVE
0.5552
0.5582
1.0000
augmented reality
has_property
useful
POSITIVE
0.5419
0.5448
0.5419
augmented reality
has_property
related
POSITIVE
0.5295
0.5323
nan
augmented reality
enhance
marketing experience
POSITIVE
0.5278
0.5306
1.0000
augmented reality
can be used
in e-commerce
POSITIVE
0.5191
0.5219
1.0000
augmented reality
change
world
POSITIVE
0.4714
0.4739
0.4830
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