Quasimodo contains 57 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
augmented reality can be used in a classroom POSITIVE 0.9947 1.0000 1.0000
augmented reality be used in the military POSITIVE 0.9470 0.9520 0.9617
augmented reality can be used in the future POSITIVE 0.9337 0.9387 0.9513
augmented reality can be used in business POSITIVE 0.9019 0.9068 1.0000
augmented reality can be used in marketing POSITIVE 0.8810 0.8857 1.0000
augmented reality can be used in education POSITIVE 0.8736 0.8783 0.9071
augmented reality can be used to enhance chemistry POSITIVE 0.7809 0.7851 1.0000
augmented reality be used in businesses POSITIVE 0.7352 0.7392 1.0000
augmented reality be used in gaming POSITIVE 0.7225 0.7264 1.0000
augmented reality be used in manufacturing POSITIVE 0.7126 0.7164 0.8380
augmented reality be used in entertainment POSITIVE 0.7018 0.7056 0.7834
augmented reality be used in education POSITIVE 0.6888 0.6925 0.7222
augmented reality be used in marketing POSITIVE 0.6292 0.6326 0.6618
augmented reality be used in medicine POSITIVE 0.6233 0.6266 0.6233
augmented reality can be used in sports POSITIVE 0.5552 0.5582 1.0000
augmented reality has_property useful POSITIVE 0.5419 0.5448 0.5419
augmented reality has_property related POSITIVE 0.5295 0.5323 nan
augmented reality enhance marketing experience POSITIVE 0.5278 0.5306 1.0000
augmented reality can be used in e-commerce POSITIVE 0.5191 0.5219 1.0000
augmented reality change world POSITIVE 0.4714 0.4739 0.4830