Quasimodo contains 19 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
bad person be dressed in black often POSITIVE 0.0115 1.0000 0.0117
bad person have good things POSITIVE 0.0044 0.3776 1.0000
bad person choose black POSITIVE 0.0042 0.3620 0.0080
bad person get good things POSITIVE 0.0037 0.3186 1.0000
bad person live on earth POSITIVE 0.0036 0.3111 0.0036
bad person be brought to prisons POSITIVE 0.0035 0.2996 1.0000
bad person have friends POSITIVE 0.0034 0.2930 0.0034
bad person can live good life POSITIVE 0.0021 0.1829 0.0037
bad person do bad things POSITIVE 0.0018 0.1598 0.0029
bad person can live better life than good people POSITIVE 0.0015 0.1300 1.0000
bad person kill present POSITIVE 0.0013 0.1138 1.0000
bad person has_property bad POSITIVE 0.0013 0.1120 0.0013
bad person can become good person POSITIVE 0.0007 0.0620 1.0000
bad person be same as winter POSITIVE 0.0006 0.0494 1.0000
bad person become good POSITIVE 0.0004 0.0350 0.0004
bad person has_property happy TBC[always happy], always POSITIVE 0.0004 0.0328 0.0004
bad person see themselves POSITIVE 0.0003 0.0268 0.0003
bad person see parents POSITIVE 0.0003 0.0265 0.0004
bad person wear makeup POSITIVE 0.0003 0.0263 0.0003