Quasimodo contains 166 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
irony be used in to kill a mockingbird POSITIVE 0.9799 1.0000 1.0000
irony be used in the story of an hour POSITIVE 0.9211 0.9400 1.0000
irony create humor some[subj/dramatic] POSITIVE 0.9130 0.9318 1.0000
irony has_property in a story POSITIVE 0.8523 0.8698 0.8713
irony be used in the cask of amontillado POSITIVE 0.8449 0.8623 1.0000
irony contribute to a story POSITIVE 0.8330 0.8501 0.9277
irony be used in the crucible POSITIVE 0.8209 0.8378 0.9848
irony be used in a modest proposal POSITIVE 0.8106 0.8273 1.0000
irony has_property important in a story POSITIVE 0.7787 0.7947 0.8297
irony be used in the necklace POSITIVE 0.7680 0.7838 1.0000
irony be used in the yellow wallpaper POSITIVE 0.7623 0.7780 1.0000
irony be used in the great gatsby POSITIVE 0.7572 0.7728 0.9606
irony has_trait funny often, TBC[often funny], some[subj/situational], some[subj/dramatic] POSITIVE 0.7440 0.7593 0.7440
irony exist in the most dangerous game POSITIVE 0.7252 0.7401 1.0000
irony play a role in the gift of the magi POSITIVE 0.7116 0.7262 1.0000
irony has_property urban POSITIVE 0.6943 0.7085 0.6943
irony affect the cask of amontillado POSITIVE 0.6569 0.6704 1.0000
irony enhance a story POSITIVE 0.6456 0.6589 0.7241
irony be used in the gift of magi POSITIVE 0.6437 0.6569 1.0000
irony has_place up POSITIVE 0.6391 0.6522 0.6391