Quasimodo contains 79 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
multimedia be referred to as interactive POSITIVE 0.9937 1.0000 1.0000
multimedia can be utilized in the context of self-learning POSITIVE 0.8910 0.8966 1.0000
multimedia be important in media POSITIVE 0.8006 0.8056 0.9680
multimedia has_property video POSITIVE 0.7582 0.7630 0.7582
multimedia be used in learning POSITIVE 0.7399 0.7446 0.9435
multimedia be used in home POSITIVE 0.7167 0.7212 1.0000
multimedia has_property interactive POSITIVE 0.7056 0.7101 0.7154
multimedia has_property necessary POSITIVE 0.7013 0.7057 0.7013
multimedia be used in training POSITIVE 0.6977 0.7021 1.0000
multimedia can be used to support student learning POSITIVE 0.6821 0.6864 1.0000
multimedia be used in education POSITIVE 0.6617 0.6659 0.6938
multimedia be used in business POSITIVE 0.6352 0.6392 0.6451
multimedia has_property work POSITIVE 0.6293 0.6333 0.6293
multimedia be different from animation POSITIVE 0.6239 0.6278 0.6735
multimedia can be used in business POSITIVE 0.5986 0.6023 0.6636
multimedia entertain us POSITIVE 0.5568 0.5603 0.7128
multimedia be used in publishing news POSITIVE 0.5496 0.5531 1.0000
multimedia be used in publishing entertainment POSITIVE 0.5434 0.5469 1.0000
multimedia can be used in entertainment POSITIVE 0.5359 0.5393 1.0000
multimedia be used in news POSITIVE 0.5249 0.5282 1.0000