QUASIMODO
Home
Explorer
Search
Use Cases
Play Taboo
Generate Taboo Card
Codenames
Question Answering
Publications
Contributors
Quasimodo contains
100
result(s) for your request.
Subject
Predicate
Object
Modality
Polarity
Plausibility
Neighborhood Sigma
Local Sigma
Inspect
nonverbal communication
differ
to another
POSITIVE
0.8698
1.0000
0.8758
nonverbal communication
relate
to each other
POSITIVE
0.8568
0.9850
0.8699
nonverbal communication
be used
in health
POSITIVE
0.7925
0.9112
0.8714
nonverbal communication
come
into being
POSITIVE
0.7782
0.8947
0.8380
nonverbal communication
has_property
important in the workplace
POSITIVE
0.7730
0.8887
0.7896
nonverbal communication
be used
in social care
POSITIVE
0.7521
0.8647
0.8866
nonverbal communication
has_property
important in a group situation
POSITIVE
0.7369
0.8472
1.0000
nonverbal communication
affect
workplace
POSITIVE
0.7065
0.8123
0.7643
nonverbal communication
has_property
important in the context of intercultural communication
POSITIVE
0.6789
0.7805
1.0000
nonverbal communication
relate
to an individuals condition
POSITIVE
0.6658
0.7654
0.9387
nonverbal communication
reflect
cultural values
POSITIVE
0.6602
0.7590
0.7684
nonverbal communication
be important in
nursing
POSITIVE
0.6430
0.7392
0.7014
nonverbal communication
affect
interpersonal relationships
POSITIVE
0.6053
0.6959
1.0000
nonverbal communication
be used in
advertising
POSITIVE
0.5998
0.6896
0.6319
nonverbal communication
lead to
miscommunication
POSITIVE
0.5959
0.6851
1.0000
nonverbal communication
affect
a person
POSITIVE
0.5952
0.6842
0.5968
nonverbal communication
has_property
important in the operating room
POSITIVE
0.5899
0.6782
1.0000
nonverbal communication
has_property
important to the creation of meaning
POSITIVE
0.5687
0.6539
1.0000
nonverbal communication
has_property
irresistible
POSITIVE
0.5342
0.6142
0.5342
nonverbal communication
has_property
useless
POSITIVE
0.5336
0.6134
0.5405
Next facts