Quasimodo contains 39 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
positive reinforcement encourage a behavior to be repeated POSITIVE 0.9159 1.0000 1.0000
positive reinforcement has_property important in the workplace POSITIVE 0.8979 0.9803 0.9172
positive reinforcement affect a teenager 's choice POSITIVE 0.8858 0.9672 1.0000
positive reinforcement be used in the classroom POSITIVE 0.8785 0.9592 0.9334
positive reinforcement has_property important in the classroom POSITIVE 0.8605 0.9395 0.8910
positive reinforcement can be used in the classroom POSITIVE 0.8050 0.8790 0.8472
positive reinforcement lead to delinquency some[subj/positive and negative reinforcements lead to delinquenc] POSITIVE 0.7421 0.8103 0.8943
positive reinforcement has_property effective TBC[more effective] POSITIVE 0.6424 0.7014 0.6424
positive reinforcement be better than negative reinforcement POSITIVE 0.5495 0.6000 1.0000
positive reinforcement be alike some[subj/positive and negative reinforcement are alik] POSITIVE 0.5484 0.5988 0.5513
positive reinforcement be different from negative reinforcement POSITIVE 0.5282 0.5768 1.0000
positive reinforcement be better than punishment POSITIVE 0.4849 0.5294 1.0000
positive reinforcement has_property similar some[subj/positive and negative reinforcement is simila] POSITIVE 0.4540 0.4958 0.4540
positive reinforcement make money POSITIVE 0.3914 0.4274 0.3914
positive reinforcement has_property video POSITIVE 0.3512 0.3835 0.3512
positive reinforcement become extinction POSITIVE 0.2672 0.2917 1.0000
positive reinforcement has_property jar POSITIVE 0.1595 0.1742 0.1595
positive reinforcement has_property more effective POSITIVE 0.1586 0.1731 0.1586
positive reinforcement has_trait good POSITIVE 0.1534 0.1675 0.1534
positive reinforcement has_property zone POSITIVE 0.1346 0.1469 0.1346