Quasimodo contains 2913 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
nail bite addictive TBC[so addictive] POSITIVE 0.5805 0.5805 1.0000
video game can become addictive POSITIVE 0.7268 0.7268 1.0000
thing become addictive POSITIVE 0.9836 0.9836 1.0000
dota be play addictive POSITIVE 0.0003 0.0003 1.0000
game be across addictive POSITIVE 0.0005 0.0005 1.0000
cs be gone addictive POSITIVE 0.0009 0.0009 1.0000
knuckle crack addictive POSITIVE 0.0009 0.0009 1.0000
fish keep addictive POSITIVE 0.0009 0.0009 1.0000
nicotine can be addictive POSITIVE 0.8781 0.8782 1.0000
marijuana be considered addictive POSITIVE 0.0012 0.0012 1.0000
tattoo seem addictive POSITIVE 0.0034 0.0034 1.0000
video game be made addictive POSITIVE 0.0095 0.0095 1.0000
social media be designed addictive POSITIVE 0.0120 0.0120 1.0000
pepsi be max addictive POSITIVE 0.1335 0.1335 1.0000
marketing really is addictive POSITIVE 0.3055 0.3067 1.0000
alcohol physically is addictive POSITIVE 0.3734 0.3734 1.0000
drug has_property addictive TBC[so addictive], some[subj/psychoactive], some[subj/some], TBC[so highly addictive] POSITIVE 0.9991 0.9991 0.9991
cigarette has_property addictive TBC[so addictive], some[subj/e] POSITIVE 0.9983 0.9983 0.9983
chocolate has_property addictive TBC[so addictive], some[subj/dark] POSITIVE 0.9972 0.9972 0.9972
alcohol has_property addictive TBC[so addictive], TBC[physically addictive], TBC[physically and mentally addictive] POSITIVE 0.9958 0.9958 0.9958