Quasimodo contains 171 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
part can become injured POSITIVE 0.0069 0.0069 1.0000
ligament recover slowly injured POSITIVE 0.0061 0.0062 1.0000
football player act injured POSITIVE 0.5035 0.5035 1.0000
baseball player get injured TBC[injured so easily], TBC[injured so much] POSITIVE 0.9877 0.9877 1.0000
reflex keep body injured POSITIVE 0.0124 0.0130 1.0000
footballer pretend injured POSITIVE 0.0216 0.0216 1.0000
nfl player get paid injured POSITIVE 0.0122 0.0122 1.0000
intervertebral disc become injured POSITIVE 0.5501 0.8481 1.0000
vulcan keep injured POSITIVE 0.0011 0.0011 1.0000
vitamin c be important injured POSITIVE 0.0017 0.0017 1.0000
player get right injured now POSITIVE 0.0021 0.0021 1.0000
trainer know injured POSITIVE 0.0022 0.0022 1.0000
athlete get injured TBC[injured more] POSITIVE 0.9703 0.9703 0.9823
rotator cuff get injured POSITIVE 0.9511 0.9515 0.9629
si get injured POSITIVE 0.9498 0.9499 0.9617
basketball player get injured TBC[injured so much] POSITIVE 0.9098 0.9098 0.9211
golfer get injured POSITIVE 0.9087 0.9087 0.9200
dancer get injured TBC[injured so often], often POSITIVE 0.9013 0.9013 0.9125
fast bowler get injured TBC[injured so much] POSITIVE 0.8989 1.0000 0.9101
pitcher get injured POSITIVE 0.8647 0.8647 0.8754