Quasimodo contains 28 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
frankenstein learn to learn POSITIVE 0.5553 0.5553 1.0000
french has_property to learn POSITIVE 0.9882 0.9882 1.0000
learner need to learn POSITIVE 0.9606 0.9606 1.0000
digital native prefer to learn POSITIVE 0.9219 1.0000 1.0000
adult like to learn POSITIVE 0.8891 0.8891 1.0000
limestone deposit can be used to learn POSITIVE 0.7777 0.9315 1.0000
human try to learn POSITIVE 0.7498 0.7498 1.0000
student fail to learn POSITIVE 0.7141 0.7141 1.0000
guitar hard is to learn POSITIVE 0.2178 0.2178 1.0000
reflector like to learn POSITIVE 0.8840 0.9731 0.9943
student want to learn POSITIVE 0.9889 0.9889 0.9889
education has_property to learn POSITIVE 0.9581 0.9581 0.9695
baby boomer prefer to learn POSITIVE 0.8898 0.8898 0.9652
child need to learn POSITIVE 0.8739 0.8739 0.9098
mandarin hard is to learn POSITIVE 0.1847 0.1847 0.8477
human like to learn POSITIVE 0.7366 0.7366 0.8285
student be motivated to learn POSITIVE 0.7991 0.7991 0.8090
human need to learn POSITIVE 0.7744 0.7744 0.8061
adult want to learn POSITIVE 0.8035 0.8035 0.8035
object-oriented programming language has_property to learn POSITIVE 0.7558 0.7781 0.7648