Quasimodo contains 72 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
light ray reflect off a mirror POSITIVE 0.2696 0.2722 1.0000
light ray reflect in smooth floor POSITIVE 0.4391 0.4434 1.0000
light ray be able to pass through the pupil POSITIVE 0.2714 0.2741 1.0000
light ray pass through window glass POSITIVE 0.4251 0.4294 1.0000
light ray pass through the eye POSITIVE 0.8913 0.9002 1.0000
light ray travel through a periscope POSITIVE 0.9766 0.9863 1.0000
light ray bend away from the normal POSITIVE 0.8476 0.8560 1.0000
light ray be refracted in hyperopia POSITIVE 0.4518 0.4563 1.0000
light ray pass through a lens change direction POSITIVE 0.4734 0.4781 1.0000
light ray bend twice when lenses are used POSITIVE 0.8160 0.8241 1.0000
light ray change direction when it passes through a lens POSITIVE 0.7767 0.7844 1.0000
light ray travel from the object POSITIVE 0.7732 0.7809 1.0000
light ray bend towards the normal POSITIVE 0.7324 0.7397 1.0000
light ray behave when passing through a convex lens POSITIVE 0.8597 0.8682 1.0000
light ray come off an object POSITIVE 0.6860 0.6928 1.0000
light ray reflect in shiny floor POSITIVE 0.6023 0.6083 1.0000
light ray bend when they travel from air to glass POSITIVE 0.5973 0.6032 1.0000
light ray behave when they are hit with different mediums POSITIVE 0.8456 0.8540 1.0000
light ray enter the eye while seeing POSITIVE 0.9069 0.9159 1.0000
light ray bend twice POSITIVE 0.2655 0.2681 1.0000