Quasimodo contains 72 result(s) for your request.
Subject | Predicate | Object | Modality | Polarity | Plausibility | Neighborhood Sigma | Local Sigma | Inspect |
---|---|---|---|---|---|---|---|---|
light ray | reflect | off a mirror | POSITIVE | 0.2696 | 0.2722 | 1.0000 | ||
light ray | reflect in | smooth floor | POSITIVE | 0.4391 | 0.4434 | 1.0000 | ||
light ray | be | able to pass through the pupil | POSITIVE | 0.2714 | 0.2741 | 1.0000 | ||
light ray | pass through | window glass | POSITIVE | 0.4251 | 0.4294 | 1.0000 | ||
light ray | pass | through the eye | POSITIVE | 0.8913 | 0.9002 | 1.0000 | ||
light ray | travel | through a periscope | POSITIVE | 0.9766 | 0.9863 | 1.0000 | ||
light ray | bend | away from the normal | POSITIVE | 0.8476 | 0.8560 | 1.0000 | ||
light ray | be refracted in | hyperopia | POSITIVE | 0.4518 | 0.4563 | 1.0000 | ||
light ray | pass | through a lens change direction | POSITIVE | 0.4734 | 0.4781 | 1.0000 | ||
light ray | bend | twice when lenses are used | POSITIVE | 0.8160 | 0.8241 | 1.0000 | ||
light ray | change | direction when it passes through a lens | POSITIVE | 0.7767 | 0.7844 | 1.0000 | ||
light ray | travel | from the object | POSITIVE | 0.7732 | 0.7809 | 1.0000 | ||
light ray | bend | towards the normal | POSITIVE | 0.7324 | 0.7397 | 1.0000 | ||
light ray | behave | when passing through a convex lens | POSITIVE | 0.8597 | 0.8682 | 1.0000 | ||
light ray | come | off an object | POSITIVE | 0.6860 | 0.6928 | 1.0000 | ||
light ray | reflect | in shiny floor | POSITIVE | 0.6023 | 0.6083 | 1.0000 | ||
light ray | bend | when they travel from air to glass | POSITIVE | 0.5973 | 0.6032 | 1.0000 | ||
light ray | behave | when they are hit with different mediums | POSITIVE | 0.8456 | 0.8540 | 1.0000 | ||
light ray | enter | the eye while seeing | POSITIVE | 0.9069 | 0.9159 | 1.0000 | ||
light ray | bend | twice | POSITIVE | 0.2655 | 0.2681 | 1.0000 |