Quasimodo contains 98 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
salesman be called drummer POSITIVE 0.0002 0.0003 1.0000
salesman can become ambassador of goodwill POSITIVE 0.0006 0.0007 1.0000
salesman have to dream POSITIVE 0.0005 0.0006 1.0000
salesman can develop confidence in himself POSITIVE 0.0006 0.0007 1.0000
salesman death of is american dream some[subj/death of] POSITIVE 0.0033 0.0036 1.0000
salesman death of is expressionist play some[subj/death of] POSITIVE 0.0024 0.0027 1.0000
salesman death of is modern tragedy some[subj/death of] POSITIVE 0.0057 0.0063 1.0000
salesman do prospect POSITIVE 0.0009 0.0010 1.0000
salesman get paid at car max POSITIVE 0.0023 0.0026 1.0000
salesman be different from someone POSITIVE 0.0250 0.0274 1.0000
salesman develop selling skills POSITIVE 0.7518 0.8252 1.0000
salesman go home where i live POSITIVE 0.0071 0.0077 1.0000
salesman give facts some[subj/well-informed] POSITIVE 0.0063 0.0070 1.0000
salesman death of is postmodern play some[subj/death of] POSITIVE 0.0088 0.0097 1.0000
salesman has_property different from someone in another occupation POSITIVE 0.6723 0.7378 1.0000
salesman be perceived as dishonest POSITIVE 0.1554 0.1705 1.0000
salesman get paid at carmax POSITIVE 0.1176 0.1291 1.0000
salesman can reach target POSITIVE 0.2134 0.2342 1.0000
salesman be different from other occupations POSITIVE 0.3817 0.4189 1.0000
salesman be affected by great depression some[subj/being] POSITIVE 0.0036 0.0040 0.9622