Quasimodo contains 46 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
the stranger beat the constable in tuck everlasting POSITIVE 0.2033 0.2312 1.0000
the stranger look for the heron POSITIVE 0.2027 0.2305 1.0000
the stranger have huge hips POSITIVE 0.2093 0.2379 1.0000
the stranger be startled to see the air marshal POSITIVE 0.2915 0.3315 1.0000
the stranger treat the constable in tuck everlasting POSITIVE 0.2884 0.3279 1.0000
the stranger prey at night end POSITIVE 0.2317 0.2634 1.0000
the stranger has_property a warlock POSITIVE 0.3092 0.3515 1.0000
the stranger has_property in frankenstein similar to the ancient mariner POSITIVE 0.3905 0.4440 1.0000
the stranger react to the window seat POSITIVE 0.4112 0.4675 1.0000
the stranger kill james POSITIVE 0.3067 0.3487 1.0000
the stranger has_property a hunter POSITIVE 0.3092 0.3515 1.0000
the stranger has_property an existential novel POSITIVE 0.4657 0.5295 1.0000
the stranger has_property an existentialist novel POSITIVE 0.4655 0.5292 1.0000
the stranger want the wood POSITIVE 0.3162 0.3595 1.0000
the stranger has_property an example of existentialism POSITIVE 0.6365 0.7236 1.0000
the stranger want the spring POSITIVE 0.3189 0.3626 1.0000
the stranger ask if tamara is home POSITIVE 0.7122 0.8097 1.0000
the stranger lie to the baggage man on the train POSITIVE 0.4024 0.4575 1.0000
the stranger ask for tamara POSITIVE 0.6721 0.7641 1.0000
the stranger help the child POSITIVE 0.1124 0.1278 1.0000