Quasimodo contains 106 result(s) for your request.
Subject | Predicate | Object | Modality | Polarity | Plausibility | Neighborhood Sigma | Local Sigma | Inspect |
---|---|---|---|---|---|---|---|---|
flashback | be used in | answer | POSITIVE | 0.0005 | 0.0006 | 1.0000 | ||
flashback | typically affect | meaning of drama | POSITIVE | 0.0008 | 0.0009 | 1.0000 | ||
flashback | be important in | non-linear plot | POSITIVE | 0.0015 | 0.0017 | 1.0000 | ||
flashback | be necessary in | stories with in media res openings | often | POSITIVE | 0.0016 | 0.0018 | 1.0000 | |
flashback | be important in | story | POSITIVE | 0.0022 | 0.0024 | 0.0440 | ||
flashback | help | story | POSITIVE | 0.0022 | 0.0024 | 0.0048 | ||
flashback | be important in | novel phantom of opera | POSITIVE | 0.0023 | 0.0026 | 1.0000 | ||
flashback | be used in | death of salesman | POSITIVE | 0.0024 | 0.0027 | 1.0000 | ||
flashback | happen | makeup | POSITIVE | 0.0025 | 0.0028 | 1.0000 | ||
flashback | has_property | justified | POSITIVE | 0.0025 | 0.0028 | 0.0025 | ||
flashback | has_property | triggered | POSITIVE | 0.0026 | 0.0029 | 0.0026 | ||
flashback | can | mean | POSITIVE | 0.0026 | 0.0030 | 0.0026 | ||
flashback | has_property | signaled | POSITIVE | 0.0028 | 0.0031 | 0.8432 | ||
flashback | generate | suspense | POSITIVE | 0.0036 | 0.0041 | 1.0000 | ||
flashback | be accomplished in | plays | POSITIVE | 0.0036 | 0.0041 | 1.0000 | ||
flashback | be used in | plot of story | POSITIVE | 0.0049 | 0.0055 | 1.0000 | ||
flashback | be used in | great gatsby | POSITIVE | 0.0052 | 0.0058 | 0.0097 | ||
flashback | can | know | POSITIVE | 0.0060 | 0.0067 | 0.0060 | ||
flashback | can | jump | POSITIVE | 0.0061 | 0.0069 | 0.0061 | ||
flashback | can | quiet | POSITIVE | 0.0064 | 0.0072 | 0.0064 |