Quasimodo contains 48 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
wannabe be perceived as annoying generally POSITIVE 0.3886 1.0000 1.0000
tentacle be perceived as alien POSITIVE 0.8603 1.0000 1.0000
deviance be perceived as threatening POSITIVE 0.8305 0.9882 1.0000
hot sauce be perceived as hot POSITIVE 0.8845 0.8845 1.0000
owl be perceived as wise POSITIVE 0.8567 0.8567 1.0000
silent person be perceived as innocent POSITIVE 0.0007 0.8521 1.0000
gambler be perceived as cool POSITIVE 0.8209 0.8485 1.0000
college student be perceived as whiny POSITIVE 0.7791 0.7791 1.0000
intj be perceived as cold POSITIVE 0.6652 0.6790 1.0000
intj be perceived as evil POSITIVE 0.6644 0.6782 1.0000
americans be perceived as stupid always POSITIVE 0.6703 0.6703 1.0000
tentacle be perceived as scary POSITIVE 0.5690 0.6615 1.0000
scooter be perceived as safer POSITIVE 0.5185 0.5508 1.0000
alcohol be perceived as acceptable for social use POSITIVE 0.4719 0.4719 1.0000
fl studio be perceived as unprofessional POSITIVE 0.3617 0.3618 1.0000
immortality be perceived as negative POSITIVE 0.3208 0.3447 1.0000
texan be perceived as assholes generally POSITIVE 0.3354 0.3354 1.0000
atheist be perceived as jerks POSITIVE 0.3226 0.3228 1.0000
superman be perceived as boring commonly POSITIVE 0.2889 0.2889 1.0000
gamer be perceived as entitled ass-hats POSITIVE 0.2726 0.2726 1.0000