Quasimodo contains 69 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
good guy finish last POSITIVE 0.9809 1.0000 0.9809
good guy get hurt always, TBC[always hurt] POSITIVE 0.9576 0.9762 0.9576
good guy get hurt always POSITIVE 0.9279 0.9460 1.0000
good guy lose always POSITIVE 0.9148 0.9326 0.9985
good guy has_property hard to find POSITIVE 0.8798 0.8969 0.8902
good guy finish last always POSITIVE 0.8517 0.8683 0.8528
good guy win always POSITIVE 0.8512 0.8678 0.8847
good guy has_trait boring POSITIVE 0.8471 0.8636 0.8487
good guy has_property again POSITIVE 0.7138 0.7277 0.7138
good guy get treated bad POSITIVE 0.6816 0.6949 1.0000
good guy has_property awake POSITIVE 0.6701 0.6832 0.6701
good guy has_property afraid POSITIVE 0.6435 0.6560 0.6435
good guy has_property amazing POSITIVE 0.6074 0.6192 0.6074
good guy win in movies always POSITIVE 0.5939 0.6054 0.5939
good guy find a good women never POSITIVE 0.5904 0.6019 1.0000
good guy has_movement ahead POSITIVE 0.5841 0.5954 0.5841
good guy has_place away POSITIVE 0.5714 0.5825 0.5714
good guy make up for the mistakes of bad guys POSITIVE 0.5365 0.5470 1.0000
good guy can seem ever POSITIVE 0.5320 0.5423 1.0000
good guy can protect themselves from the bad ones POSITIVE 0.5309 0.5413 1.0000