Quasimodo contains 45 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
dizzy gillespie be called dizzy POSITIVE 0.4400 0.4402 1.0000
spinning make dizzy POSITIVE 0.4121 0.4121 1.0000
giraffe get dizzy POSITIVE 0.4100 0.4100 0.4100
sarada get dizzy POSITIVE 0.3966 0.4489 0.3966
human get dizzy POSITIVE 0.2734 0.2734 0.2734
astronaut feel dizzy POSITIVE 0.2231 0.2231 0.2303
people feel dizzy POSITIVE 0.0210 0.0210 0.0217
always feel dizzy POSITIVE 0.0198 0.0198 0.0204
feel can dizzy POSITIVE 0.0166 0.0168 1.0000
get can dizzy POSITIVE 0.0160 0.0160 0.9623
fibroid can dizzy POSITIVE 0.0146 0.0148 0.8796
people get dizzy POSITIVE 0.0128 0.0128 0.0128
drake go by dizzy POSITIVE 0.0054 0.0054 1.0000
gillespie be called dizzy some[subj/dizzy] POSITIVE 0.0053 0.0054 0.0121
rand get dizzy POSITIVE 0.0050 0.0056 0.0050
person has_property dizzy POSITIVE 0.0038 0.0038 0.0039
drake be called dizzy POSITIVE 0.0037 0.0037 0.0084
adult become dizzy POSITIVE 0.0034 0.0034 1.0000
drake has_property dizzy POSITIVE 0.0019 0.0019 0.0020
vomiting be too feeling dizzy POSITIVE 0.0016 0.0016 1.0000