Quasimodo contains 97 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
teamwork be used in the classroom POSITIVE 0.8894 0.9530 0.9450
student misbehave in the classroom POSITIVE 0.8809 0.8809 1.0000
storytelling be used in the classroom POSITIVE 0.8788 1.0000 0.9338
teacher remain in the classroom POSITIVE 0.8785 0.8785 1.0000
positive reinforcement be used in the classroom POSITIVE 0.8785 0.9592 0.9334
classical conditioning be used in the classroom POSITIVE 0.8743 1.0000 0.9290
group work be used in the classroom POSITIVE 0.8707 0.8707 0.9252
technology be used in the classroom POSITIVE 0.8702 0.8702 0.9246
ipad be used in the classroom POSITIVE 0.8633 0.8633 0.9173
google earth can be used in the classroom POSITIVE 0.8615 0.8615 0.9067
projector help in the classroom POSITIVE 0.8615 0.8747 1.0000
behaviourism can be used in the classroom POSITIVE 0.8595 1.0000 0.9046
phonics be used in the classroom POSITIVE 0.8552 0.8904 0.9087
language barrier can be overcome in the classroom POSITIVE 0.8458 0.8995 1.0000
carousel be used in the classroom POSITIVE 0.8445 0.9199 0.8973
stem be used in the classroom POSITIVE 0.8304 0.8319 0.8823
creative thinking be used in the classroom POSITIVE 0.8268 0.8886 0.8785
smartphone can be used in the classroom POSITIVE 0.8184 0.8184 0.8613
behaviorism can be used in the classroom POSITIVE 0.8157 1.0000 0.8585
positive reinforcement can be used in the classroom POSITIVE 0.8050 0.8790 0.8472