Quasimodo contains 61 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
bandit has_property try hard POSITIVE 0.0920 0.1978 0.5005
bandit be called bandits POSITIVE 0.0822 0.1766 1.0000
bandit have with mud crabs friends POSITIVE 0.0807 0.1735 1.0000
bandit be used over dangerous game POSITIVE 0.0532 0.1144 1.0000
bandit be in mexican some[subj/you say] POSITIVE 0.0341 0.0732 0.2796
bandit can queen POSITIVE 0.0103 0.0221 0.0103
bandit has_property built POSITIVE 0.0068 0.0145 0.0068
bandit can end POSITIVE 0.0060 0.0128 0.0060
bandit can jump POSITIVE 0.0059 0.0128 0.0059
bandit has_property make POSITIVE 0.0058 0.0126 0.0058
bandit has_property found POSITIVE 0.0050 0.0107 0.0050
bandit has_property formed POSITIVE 0.0038 0.0082 0.0038
bandit fuck op in following POSITIVE 0.0034 0.0074 1.0000
bandit make up excuses kill POSITIVE 0.0025 0.0054 1.0000
bandit use same color gate keys POSITIVE 0.0024 0.0052 1.0000
bandit go work POSITIVE 0.0024 0.0051 0.0024
bandit can steal POSITIVE 0.0023 0.0049 0.0023
bandit has_movement jumped POSITIVE 0.0022 0.0047 0.0022
bandit has_property ended POSITIVE 0.0022 0.0047 0.0022
bandit be on solstheim called POSITIVE 0.0021 0.0046 1.0000