Quasimodo contains 97 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
negative reinforcement be used in the classroom POSITIVE 0.9053 0.9879 0.9619
questioning important has_property in the classroom POSITIVE 0.9724 0.9873 0.9929
huck finn belong in the classroom POSITIVE 0.6757 0.9709 1.0000
positive reinforcement be used in the classroom POSITIVE 0.8785 0.9592 0.9334
teamwork be used in the classroom POSITIVE 0.8894 0.9530 0.9450
science fiction can be used in the classroom POSITIVE 0.8001 0.9381 0.8421
youtube can be used in the classroom POSITIVE 0.9301 0.9301 0.9788
teacher lead in the classroom POSITIVE 0.9235 0.9235 1.0000
lesson plan be used in the classroom POSITIVE 0.7531 0.9221 0.8002
technology can be used in the classroom POSITIVE 0.9218 0.9219 0.9701
behaviorism can be applied in the classroom POSITIVE 0.7512 0.9210 0.9650
phone can be used in the classroom POSITIVE 0.9202 0.9202 0.9684
carousel be used in the classroom POSITIVE 0.8445 0.9199 0.8973
behaviourism be used in the classroom POSITIVE 0.7844 0.9125 0.8334
blog can be used in the classroom POSITIVE 0.8989 0.9014 0.9460
game can be used in the classroom POSITIVE 0.8997 0.8997 0.9469
language barrier can be overcome in the classroom POSITIVE 0.8458 0.8995 1.0000
phonics be used in the classroom POSITIVE 0.8552 0.8904 0.9087
creative thinking be used in the classroom POSITIVE 0.8268 0.8886 0.8785
student misbehave in the classroom POSITIVE 0.8809 0.8809 1.0000