Quasimodo contains 396 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
marketer get paid some[subj/digital] POSITIVE 0.7975 0.8342 0.7975
marketer can use repetition to increase the likelihood POSITIVE 0.7959 0.8325 1.0000
marketer use social media POSITIVE 0.7944 0.8309 0.7944
marketer need to understand buying behavior POSITIVE 0.7939 0.8304 1.0000
marketer need to know consumer behavior POSITIVE 0.7887 0.8250 1.0000
marketer need to track product trends POSITIVE 0.7886 0.8249 1.0000
marketer can estimate the future demand POSITIVE 0.7867 0.8229 1.0000
marketer target consumers TBC[educated consumers] POSITIVE 0.7861 0.8223 1.0000
marketer know what a product's position is POSITIVE 0.7728 0.8083 1.0000
marketer obtain consumer information POSITIVE 0.7720 0.8076 1.0000
marketer sell an inconsistent sport / event product POSITIVE 0.7700 0.8055 1.0000
marketer influence the need versus the want POSITIVE 0.7700 0.8054 1.0000
marketer use data to evaluate results POSITIVE 0.7694 0.8048 1.0000
marketer use data to develop pricing strategies POSITIVE 0.7656 0.8008 1.0000
marketer promote products POSITIVE 0.7652 0.8004 0.8248
marketer can become more globally aware POSITIVE 0.7646 0.7997 1.0000
marketer can deliver value to customers POSITIVE 0.7638 0.7989 1.0000
marketer prefer using rebates POSITIVE 0.7612 0.7962 1.0000
marketer can reduce cognitive dissonance POSITIVE 0.7498 0.7843 1.0000
marketer can stimulate demand in market POSITIVE 0.7422 0.7764 1.0000